DopeWars Online Players Guide
Last Revised: November 28, 2004
Objective: The objective of DopeWars Online is to become the city's richest and most powerful drug dealer.
Choosing Game to play: DopeWars has a whole range of games to play. The games range from A1 - A16 and B1 - B16. The Difference between these games is as follows: Game Types: Game A: Standard Rules, resets/starts on the last day of each month. Game B: +Black Market, resets/starts on the 14th day of each month. We suggest that if you are new to the game you play games A7 - A16 and B7 - B16 as these games are less competitive and you will have a better time understanding the game and working out your best strategies. Warning games A1 and B1 are the most competitive of all, you have been warned!
Subway Tokens: The game is "tick" based, meaning you will get 2 tokens every 25 minutes. You will get these two tokens whether you're logged in or not. You can have a maximum of 168 tokens at any given time. Most actions in the games require spending tokens (such as traveling on the subway or increasing the size of your drug lab). It is recommended you play once or twice a day after gathering a workable sum of tokens. 60 and above are classed as good workable sums.
Making Money: There are five main ways to make money in DopeWars online, each with different advantages, and more (or less) effective depending on the size of your drug empire.
Method 1: Trafficking: This is the simplest and most common way of quickly making money in the game. Simply traffic goods from one subway station to another. An example of how money can be made this way: Say you buy 6,000 units of LSD at Union Station for $21 each (total cost of $126,000) and then ride the subway to York University and sell all 6,000 units for $31 each (total proceeds of $186,000) you just made a quick and easy $10 per unit times 6,000 units, a total profit of $60,000!
Method 2: Growing: You can also grow (or produce) your own drugs in your drug lab, the bigger you build your lab, the more it will produce. Your drug lab will produce a certain amount of a particular drug you specify based on its size each time you spent a token.
Method 3: Junkies: Just like a real drug dealer, you can employ crack-whores to bring in extra revenue each time you spent a token. The more junkies (crack-whores) you employ, the more money they will bring in each time you spent a token. However, junkies require that you pay them a salary of 1 unit of any drug per token spent. Junkies also require some time to train, a junkie be trained approximately after you've spent 60 tokens after recruiting her. A junkie will demand 1 unit of any drug in pay regardless of whether she is in training or not.
Method 4: Stealing: You can jump other players and steal their money (if you have better weapons then they do). Being in a cartel will also boost your strength. Jumping a player requires 5 tokens, and will reduce your stamina. The higher your stamina, the better chances you have of successfully beating your target and stealing his/her money. If your opponent is able to overcome your attack, all you will lose is 5 tokens; if he/she can't overcome your attack you will win a portion of his/her money.
Method 5: Working: If you've found yourself dead broke with no spare money to get anything going, you can get a temporary job at McRonald's. At a low salary, you can rebuild a cash flow by converting tokens into money, and then investing that money by doing on of the methods above.
Coats This screen appears when you click on the "coat" link. This screen will tell you what coat you currently have, how much you paid for it, how many pockets you've used, how many are free, and what's in the pockets.
The green and white bar indicated how much of the coat is full (green) and how much of it is empty (white). This screen will also give a complete listing of each drug and its quantity within your coat.
Coats: Pockets Each coat can only hold a certain total amount of units (drugs). You can buy bigger more expensive coats, which have more pockets, and will therefore let you hold a higher number of maximum drugs at any time. The more pockets you have, the more buying power you have. Bigger coats and be purchased at Val*Mart. If you buy a new coat, you loose the old one, and you do not get your money back. Coats are one-time sales, no exchanges or refunds.
Local Dealer This screen appears when you click on the "Local Dealer" link. This is where all the trafficking happens. You can buy drugs; sell drugs and travel to other dealer at this screen. Note that money can be made because prices are different at every station! Buy at one station and sell at another.
Local Dealer: Buying The buying table is the top of the two tables seen on the local dealer screen. The price and quantity available are also indicated. Enter the quantity of each drug you want to buy, 0 will buy you none, and you can buy more than 1 type of drug in a deal, then click "Buy". This costs no tokens, provided you have the money, you will then buy the drugs you wanted to purchase.
Local Dealer: Selling This works just like buying (above). Except it instead displays the quantity you have available to sell of each drug. Enter in the amount and click "Sell". Provided you have enough of the drug you wish to sell, those drugs will be sold at the indicated price.
Local Dealer: Dealer The dealer at the station will only deal with you 3 times per visit to that station. Anything more, he will become suspicious of you and turn you away.
Local Dealer: Speed Ride You can quickly jump from station to station without going to the subway link. Above both the buy and sell tables is a list of all the stations you can travel to. Simply click the station you want to go to and you will be taken there. Be aware the number of tokens it takes to go to the station is indicated in brackets.
ValMart This screen appears when you click on the "ValMart" link. On this screen you can buy new weapons and bigger coats. There are no refunds or exchanges to Val*Mart.
ValMart: Coats Purchasing a new coat at ValMart is simple; it costs no tokens, simply select the button beside the coat you wish to purchase and click "Buy". Your old coat will be discarded however any drugs within it will be transferred to the new coat. Val*Mart will not sell you a coat if you don't have enough money.
ValMart: Weapons You can also purchase guns, vests and thugs at ValMart. The more guns and vests you have the better you will fight when being jumped or are jumping someone (also refer to McRonald's in the next section for info on stamina). Thugs are used to find out information about rival empires (also refer to Thug Tasks in the Jump Player section for more info on what your Thugs can do for you).
Operations This screen appears when you click on the "Operations" link. As a drug lord, you can execute certain operations to gain more income aside from trafficking.
Operations: Drug Lab Each player has a drug lab. A drug lab will produce more drugs the bigger it is. By default your drug lab is 0 sq. feet and will produce Crystal Meth. Every time you spend a token, if your drug lab is at least 1 sq ft. it will produce a certain amount of the drug it is set to produce. It will produce drugs whether you spend a token on the subway, at McRonald's etc.
Operations: Drug Lab: Building You can make your drug lab bigger (increase its square footage and therefore output) by entering in a number in the box labeled "Expand Lab By:" It costs 2 tokens and $34,500 to expand your lab by 1 square foot. It will provide 17 units of drug per square foot.
Operations: Drug Lab: Lab Set You can change the drug your lab produces at no monetary or token cost. Simply check the radio button beside the desired drug you want your lab to produce and click change. Remember, you lab won't produce anything if it is only 0 sq. ft.
Operations: Street Corner Just like a real drug dealer, you can employ crack-whores to bring in extra revenue each time you spent a token. The more junkies (crack-whores) you employ, the more money they will bring in each time you spent a token. However, junkies require that you pay them a salary of 1 unit of any drug per token spent. Junkies also require some time to train, a junkie be trained approximately after you've spent 60 tokens after recruiting her. A junkie will demand 1 unit of any drug in pay regardless of whether she is in training or not.
Operations: Street Corner: Recruiting You can recruit new junkies to work for you at the cost of 1 token and $0. Enter the number of junkie you want to recruit in the box labeled "Recruit how many junkies?" and click "Recruit". All the new junkies you recruit will now go into training, which will last roughly the amount of time it takes you to spent 60 tokens. After they are trained they will earn you money as long as you supply them drugs.
Operations: Street Corner: Junkies A junkie will create revenue for you each time you spend a token in return for drugs (1 unit per token you spent). A junkie requires training and will leave you and not come back if you can't supply her with drugs for even 1 token spent! So always ensure you have drugs to pay your junkies or they'll leave and you'll have to retrain all of them!
Operations: Street Corner: Junkies: Trainees A junkie will take the amount of time it takes for you to spent 60 tokens to train, while she is in training she will still demand a pay of 1 drug unit each time you spend a token, but will not return any revenue. You can get the status of junkies in training by clicking "details".
Operations: Street Corner: Junkies: Payouts Junkies will work for any drug you choose. Changing what drug you pay a junkie is similar to changing what drug your lab will produce. Just click on the button beside the drug you want to pay your junkies in and click "change". From then on, you junkies will work for that selected drug. It cost no mo